Jer Thorp walks through his process of how he created a recent visualization for popular science magazine. Part of his process that I find interesting is he says, “This is a really common approach for me to take – building small tools during the process of a project that help me solve specific problems.”
Another interesting point is that is says, “My working process is riddled with dead-ends, messy errors and bad decisions – the ‘final’ product usually sits on top of a mountain of iterations that rarely see the light of day.”
Part of what I love about design is it is about exploring and allowing the process of solving the problem to be organic.
http://blog.blprnt.com/blog/blprnt/138-years-of-popular-science
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This definitely applies to software development as well (what I do) – thanks for the link, James.
Major follower on this site, a bundle of your articles or blog posts have seriously helped me out. Looking towards news!